Been pretty busy lately. Got the first (and second) draft of an Heroic Fantasy story done that I’m trying to sell to an actual publisher, but while I wait on Reader Force Alpha, I’ve embarked on a couple more projects. The big one is, of course, Lex Talionis, American Praetorians Number Five. I’m still outlining, as this one is going to be a bear and a half. But it’s getting there. In the meantime, I’ve started in on a Jed Horn short story/novella (probably going to end up about the same length as Rock, Meet Hard Place). It’ll be going up on Kindle exclusive once it’s done. (Though it might get included in a later edition of one of the existing novels for those who want to have a paper copy.) Now back to the word mines.
How does one describe John C Wright’s Somewhither? That is, indeed the question. While this book won the Dragon Award for Best Science Fiction novel this year, Science Fiction doesn’t quite cover it. In some ways, it’s about as Science Fictional as Star Wars. But since it deals with multiple parallel universes, with technological interfacing between them, I suppose the label “Science Fiction” works. It could just as well have been called “Philosophical/Metaphysical Action Adventure,” though even that wouldn’t quite cover it.
So, a couple posts back, I spoke of a 22,000 word story that I couldn’t really talk about. Well, now I can. A few months back, Mike Kupari hit me up with the idea of doing a short story for Baen.com with him, set in the Dead Six universe, created between him and Larry Correia, between Swords of Exodus and Alliance of Shadows, which comes out next month. Being a big fan of the Dead Six series, myself, I readily agreed. The end result is Rock, Meet Hard Place, Part 1 and Part 2.
Jack Murphy definitely has a way with titles. Gray Matter Splatter is a title that few could pull off, particularly in a day and age of nonsensical buzzword thriller titles like True Faith and Allegiance. But Jack pulls it off, somehow. Gray Matter Splatter is a breakneck bloodbath in the Arctic, a bit of a change of pace from the last couple Deckard installments.