What’s the key?  What makes a combat scene really “authentic?”


There’s an old saying in the Recon community: “Recon ain’t fun.”  It’s pain and agony and suffering, only faced with the grit and perseverance to get through it and survive, to kill the enemy before they kill you.

Over on Tom Kratman’s wall on FB, the subject has come up of a young woman on a panel at Life, The Universe, And Everything 2017.  She claimed at one point that “gamers can write good action scenes, because we’ve experienced that.”  No.  No, you haven’t.

Sitting on a couch or a computer chair playing a game isn’t the same as crawling in a ditch, the grit abrading your skin away under your cammies, the 140-degree sun beating down on you, your gear cutting into your anatomy, while bullets are snapping over your head and smacking into the berm only inches away from you.  It’s not the same as running with a third of your bodyweight on your shoulders to get to cover.  It’s not the same as trying to move with speed and coordination while you’re exhausted and your gear is dragging you down and trying to trip you up.

Life ain’t a video game.  If you want to write a real-life, authentic combat scene, your heroes have to be flesh and blood.  They have to hurt, suffer, and push through the pain to survive.  They aren’t superheroes; I’ve described Jeff Stone falling out of a window he was trying to go through, because that kind of stuff happens.  Bad steps in the dark, going ass over teakettle because that jump across that ditch was just barely longer than you thought, or your rucksack is heavier than your exhausted body was ready for.

What makes combat scenes on the page real is verisimilitude.  And verisimilitude in infantry combat is pain.

The Key To Authentic Combat Action Scenes

Peter Nealen

Peter Nealen is a former Reconnaissance Marine and veteran of Iraq and Afghanistan. He deployed to Iraq in 2005-2006, and again in 2007, with 1st Platoon, Bravo Company, 1st Recon Bn. After two years of schools and workups, including Scout/Sniper Basic and Team Leader's Courses, he deployed to Afghanistan with 4th Platoon, Force Reconnaissance Company, I MEF. Works by Peter include: The American Praetorians Series Task Force Desperate (October 2012) - ebook , paperback and audiobook Hunting in the Shadows (June 2013) - ebook and paperback Alone and Unafraid (August 2014) - ebook and paperback The Devil You Don't Know (June 2015) - ebook and paperback Lex Talionis (June 2017) - ebook and paperback The Jed Horn Series A Silver Cross and a Winchester (October 2013) - ebook and paperback Nightmares (January 2015)- ebook and paperback The Walker on the Hills (December 2015) - ebook and paperback Older and Fouler Things (September 2017) - ebook and paperback The Brannigan's Blackhearts Series/Universe Kill Yuan (Spring 2016) - ebook and paperback Fury in the Gulf (November 2017) - ebook and paperback Burmese Crossfire (January 2018) - ebook and paperback Enemy Unidentified (March 2018) - ebook and paperback Frozen Conflict (May 2018) - ebook and paperback High Desert Vengeance (August 2018) - ebook and paperback Doctors of Death (December 2018) - ebook and paperback The Unity Wars Series (P.L. Nealen) The Fall of Valdek (July 2018) - ebook and paperback The Defense of Provenia (August 2018) - ebook and paperback The Alliance Rises (September 2018) - ebook and paperback Short Stories Rock Meet Hard Place (Part I) - Baen Books Blog Non-Fiction Operation Redwings: The Rescue Story Behind Lone Survivor (December 2013) - ebook only The ISIS Solution: How Unconventional Thinking and Special Operations Can Eliminate Radical Islam (SOFREP) (November 2014) - ebook only

One thought on “The Key To Authentic Combat Action Scenes

  • January 1, 2019 at 7:41 am

    Great words, Pete! While my science-fiction can have PI tradecraft in it as I was a private investigator, my combat scenes will never match up to your own or others who have served in combat. I appreciate your thoughts on writing and thank you for your service to our country.

    -Brandon C. Hovey


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